Role: Creative Director
Engine: Unity
Platforms: PC, Mac, Console
Team Size: 7
Time: June 2025 - Present

OVERVIEW

Bloom Division is a co-op puzzle platformer in a solarpunk world where players restore dying ecosystems as Wattson and Sprig through asymmetrical teamwork and environmental problem-solving. The experience turns climate action into optimism, creativity, and collective care, rather than fear or despair.

As Creative Director, I define the vision and narrative tone, build the core gameplay pillars, and shape the character abilities, pacing, and emotional beats. I guide creative direction across mechanics, worldbuilding, and visual mood, ensuring gameplay and story align around restoration, cooperation, and interdependence.

I also create and maintain the GDD, one-pager, and onboarding systems, structure team workflows, and support a collaborative, sustainable production culture built on clarity and shared care. The team is building a festival-ready vertical slice and preparing for funding and showcase opportunities.