SIDD ANAND

Game Producer & Designer

Designing games that feel good and ship on time.

DELTARUNE
Role: Game Producer
Engine: GameMaker Studio 2

Directed cross-discipline production for a 50+ person team, driving development toward the Nintendo Switch 2 launch.

Sea of Stars
Role: Game Producer
Engine: Unity

Directed production pipelines for narrative, gameplay, and localization, coordinating cross-team delivery from prototype to launch.

Dress to Impress
Role: Systems Designer
Engine: Roblox Studio (Lua)

Directed design and implementation of the outfit selection system powering the core player loop, coordinating across UI, animation, and gameplay.

Pokemon Bushido
Role: Lead Developer
Engine: RPG Maker XP

Co-led narrative and gameplay direction on a major fan RPG, coordinating cross-team design and polish.

Bloom Division
Role: Creative Director
Engine: Unity

Leading production and design for an original co-op puzzle platformer, shaping core systems and team pipelines.