SIDD ANAND

Game Producer & Designer

Designing games that feel good and ship on time.

DELTARUNE
Role: Game Producer
Engine: GameMaker Studio 2

Led Switch 2 launch and overhauled production process using Jira/Notion.

Sea of Stars
Role: Game & Narrative Designer
Engine: Unity

Wrote sidequests in Ink and developed the shipped Arcane Barrage skill

Dress to Impress
Role: Systems Designer
Engine: Roblox Studio (Lua)

Built outfit selection system powering the game’s core player loop.

Pokemon Bushido
Role: Lead Developer
Engine: RPG Maker XP

Co–led development, contributing to both design and implementation.

Bloom Division
Role: Creative Director
Engine: Godot

Serving as lead developer on Rose Quartz Games’ first original project.