Designing games that feel good and ship on time.

Directed cross-discipline production for a 50+ person team, driving development toward the Nintendo Switch 2 launch.

Directed production pipelines for narrative, gameplay, and localization, coordinating cross-team delivery from prototype to launch.

Directed design and implementation of the outfit selection system powering the core player loop, coordinating across UI, animation, and gameplay.

Co-led narrative and gameplay direction on a major fan RPG, coordinating cross-team design and polish.

Leading production and design for an original co-op puzzle platformer, shaping core systems and team pipelines.